Programming With QuickTime Sprites
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Contents
Introduction to Sprites and the Sprite Toolbox
Sprite Animation
Sprite Spatial Concepts
Sprite Track's Local Coordinate System
Source Box
Sprite's Bounding Box
Sprites' Four Corners
Registration Points
Display Space
Sprite Properties
Sprite World Characteristics
Sprite Tracks
Sprite Toolbox
Using the Sprite Toolbox
Creating and Initializing a Sprite World
Creating and Initializing Sprites
Creating Sprites for a Sample Application
Animating Sprites
Disposing of a Sprite Animation
Sprite Hit Testing
New Hit Testing Flags
Enhancing Sprite Animation Performance
Sprite Toolbox Reference
Background Sprites
Flags for Sprite Hit Testing
Sprite Properties
Flags for SpriteWorldIdle
Sprite and Sprite World Identifiers
Sprite Toolbox Functions
Sprite World Functions
NewSpriteWorld
DisposeSpriteWorld
SetSpriteWorldClip
SetSpriteWorldMatrix
SpriteWorldIdle
InvalidateSpriteWorld
SpriteWorldHitTest
DisposeAllSprites
Sprite Functions
NewSprite
DisposeSprite
InvalidateSprite
SpriteHitTest
GetSpriteProperty
SetSpriteProperty
© 1998 Apple Computer, Inc.
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